Virtual Reality

Desktop virtual reality (Oculus Rift, SteamVR, etc) using the latest version of Unreal Engine should work as you expect, both in deferred and forward shading.

Due to changes to the way UE handles rendering 2 views for VR, older versions are not garuanteed to work.

If you have any questions regarding compatibility regarding your engine version and VR, feel free to contact me via the support mail found on the UE Marketplace.